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Trees are not generated from Code in the Built Game when Terrain Data is...
How to reproduce: 1. Open the "isaac_tree_test" Scene in the attached "New Unity Project.zip" Project 2. Enter Play Mode to see the ... Read more
ShaderGraph ColorMask material on RenderTexture is transparent while in ...
How to reproduce: 1. Open attached project "ShaderGraphAlphaMash.zip" and scene "SampleScene" 2. Observe the top-left of Game View ... Read more
Painting terrain crashes when texture resolution is below FullRes in Qua...
Reproduction steps: 1. Open the attached project named "Case_1148582_Updated" 2. Open the Sample Scene 3. Select the Terrain and try... Read more
Throwing exception in IPreprocessBuildWithReport does not cancel build p...
How to reproduce: 1. Open the attached project ("PreBuildProcessIssue.zip") 2. Try building the project via "Build > Build and Run" ... Read more
Unity editor crashes when clicking on prefab's "Overrides" dropdown afte...
How to reproduce: 1. Open user's attached project 2. Select "PlayButton" prefab instance inside the Hierarchy (Canvas -> MainMenu ->... Read more
OnPointerClick from IPointerClickHandler does not work when a parent Gam...
Reproduction steps: 1. Open the attached Project from "case_1148450-RemoveMe.zip" 2. Open and Play "SampleScene" 3. Click on the Whi... Read more
[GPU PLM] Crash in PVRJobCompositeLightmap after falling back to CPU PLM...
Steps to repro: 1. Download the repro project: https://drive.google.com/open?id=157bdSI17Wvl53vaTGf_cIbLNwT0yFKQi 2. Open 't1BugTer... Read more
[LWRP] [Android] Lighweight scene is noticeably darker when building app...
To reproduce: 1. Open attached project "test2.zip" (or any project with LWRP set up) 2. Make sure GLES3 is selected as main graphics... Read more
Cant reference Test Assembly Definition when it is located inside a Loca...
Reproduction steps: 1. Open the attached Project inside of "BugHuntingTestAssemblies.zip" Expected result: Project compiles without... Read more
[Memory Profiler] Performance issue on "Crawling GC handles" when loadin...
Reproduction steps: 1. Open "1146248.zip" project 2. Open Memory Profiler 3. Import "SpiderBattle.snap" 4. Open "SpiderBattle.snap"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject