Search Issue Tracker
Fixed in 1.0.0
Votes
0
Found in [Package]
1.0.5
Issue ID
1388872
Regression
No
[Localization] Local Variable of type Object Reference is set to "Empty" when saving and reopening the Scene
How to reproduce:
1. Open user's attached project "L10nBug.zip"
2. Open the "Medieval Environment" Scene
3. In the Hierarchy window select "Shield Right" > "TextMeshPro Text"
4. In the Inspector window locate the "Localize String Event" Component and its Local Variables field
5. Select the List item and remove it
6. Create a new Object Reference Local Variable and in its Object Reference field select the "ControllerButtonLocalizedString" script
7. Save the project and reopen the Scene
8. Repeat steps 3 and 4
Expected result: Local Variable item contains the same parameters
Actual result: The Local Variables item's Object Reference is replaced with "Empty"
Reproducible with: 1.0.0, 1.0.5 (2019.4.21f1, 2019.4.27f1)
Not reproducible with: 1.0.0, 1.0.5 (2019.4.28f1, 2019.4.34f1, 2020.3.24f1, 2021.2.7f1, 2022.1.0b2)
Notes:
- Similar to case https://issuetracker.unity3d.com/product/unity/issues/guid/1387617
- When downgrading from not reproducible version, the issue no longer reproduces but errors in Console still occur
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note (fix version 1.0.0):
Fixed in 1.0.0 (2019.4.28f1)