Search Issue Tracker
Fixed in 3.2.0-pre.2
Votes
0
Found in [Package]
3.0.6
Issue ID
1381874
Regression
Yes
Visual Studio compiler warnings when building a new project with most recent TextMeshPro Package in 2021.2
How to reproduce:
1. Create a new empty project
2. Change External Script Editor to Visual Studio for Mac (Unity -> Preferences -> External Tools)
3. Turn on "Registry Packages" and "Built-in Packages"
4. Press "Regenerate project files"
5. Create a new C# script and open it
6. Build the script (Build -> Build All)
7. Open the Errors window (Bottom Right of the Window)
Expected results: No errors or warnings
Actual results: TMP_FontAsset.cs, TMP_FontAssetCreatorWindow.cs and UwpPlatformSetup.cs has "Obsolete" code
Reproducible with: 3.0.6 (2021.2.0a10, 2021.2.8f1)
Not reproducible with: 2.1.6 (2019.4.34f1), 3.0.5 (2020.3.25f1, 2021.2.8f1), 3.0.6 (2020.3.25f1, 2021.2.0a9, 2022.1.0b2)
Note:
- It would seem that after testing this issue is purely happening in 2021.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
Resolution Note (fix version 3.2.0-pre.2):
Fixed in: 3.2.0-pre.2