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[MacOS] Unable to drag tabs between editor windows because the target wi...
It's a by design behavior after https://ono.unity3d.com/unity/unity/pull-request/82141/_/editor/fix/1115348-osx-windows-infront-othe... Read more
[.NET][HoloLens] Holograms are significantly more unstable compared to 2...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP and build project (with .NET backend) 3. Open Visual Stud... Read more
[HDRP] Camera goes dark and NullReferenceException errors appear in Cons...
How to reproduce: 1. Open attached project 2. Open SampleScene scene 3. Select Main Camera 4. In General Camera settings enable Anti... Read more
Prefabs lose references to unnamed meshes after upgrading the project to...
How to reproduce: 1. Open the attached project ("bugreport.zip") 2. Open the repro scene ("SampleScene") 3. Notice the building in t... Read more
[XR][URP] Unity allows to build VR apps using Multi-Pass stereo renderin...
How to reproduce: 1. Open attached project 2. Open XR settings and notice that Multi Pass is not greyed out 3. Build to Android/iOS ... Read more
Clicking on cloud icon in "In the Cloud" section, instead of opening Uni...
Clicking on cloud icon in "In the Cloud" section, instead of opening Unity Version selector it opens save project location Popup St... Read more
Slow editor shutdown when baking with progressive lightmapper
Shutdown is very slow because we wait for the progressive lightmapper thread doing CompositeLightmap without checking abort flag. Read more
[LWRP] Sprites are always rendered behind transparent materials regardle...
How to reproduce: 1. Create a new Unity project 2. Download the Lightweight Render Pipeline Package 3. Download and import the attac... Read more
"Multiple Managers are loaded of type: InputManager" error appears in th...
How to reproduce: 1. Create new project 2. Press Ctrl+S Reproducible with: 2019.3.0a1 Not reproducible with: 2017.4.26f1, 2018.3.14... Read more
Some ParticleSystems use the wrong texture when several of them are bein...
How to reproduce: 1. Open attached project 2. Open Main scene 3. Enter the Play Mode 4. Open Window > Analysis > Frame Debugger 5. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject