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[2D][Sprite Editor] Sprite Editor slicing undo doesn't work after Apply ...
[2D][Sprite Editor] Sprite Editor slicing undo doesn't work after Apply has been pressed Repro Steps:- Open "Unity Bug Test (sprite ... Read more
MRC error when PhotoVideoCamera enabled and camera attached to object
How to reproduce:1. Open the attached "RenderFromPVCameraRepro2018_Send.zip" project2. Build to UWP3. Open built the solution in Vis... Read more
Scripts in Assembly Definitions cannot reference UnityPurchasing classes...
Reproduction steps:1. Open user attached project2. Make any change to "Assets\Assembly That Uses IAP\ScriptThatUsesIAP.cs" Expected ... Read more
UI Toolkit's Color field's label is instantly highlighted after opening ...
How to reproduce:1. Open the user's attached to project "case_1306190-UIToolkit-PropertyField-RightClick.zip"2. Select "GameObject" ... Read more
[URP] Fog's Start/End positions are inverted when the Fog Mode is set to...
How to reproduce:1. Open the user's attached "PSX_shader_port.zip" project2. Open the "SampleScene" Scene3. Open the Fog settings (W... Read more
GUIToScreenPoint() returns physical screen coordinates when in GUIGroup
Reproduction steps:1. Open user's project "GUIToScreenPointBug.zip"2. Open "SampleScene" Scene3. Enter Play Mode and click around in... Read more
[UIElements] Context menu doesn't appear after right-clicking on UI Tool...
How to reproduce:1. Open the user's attached to project "UIToolkit-PropertyField-RightClick.zip"2. Select "GameObject" Prefab in the... Read more
Hybrid Renderer does not render Entities past -32785 units on the X Axis
Reproduction steps:1. Open user attached project2. Open "Assets\Scenes\SampleScene" scene and Press play3. Select Scene View4. Doubl... Read more
Terrain inspector is suggesting a shader which doesn't work
Terrain inspector is suggesting a shader which doesn't work. Reproduction steps:1) pull rev b20de102d0 from Graphics repo2) Open sce... Read more
Material is rendered black when switching from Shader Graph to HDRP or U...
How to reproduce:1. Open the user's attached "ShaderChangeBug" project2. Open the Build Settings (File->Build Settings...)3. Make... Read more
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