Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1300910
Regression
No
[URP] Fog's Start/End positions are inverted when the Fog Mode is set to Linear
How to reproduce:
1. Open the user's attached "PSX_shader_port.zip" project
2. Open the "SampleScene" Scene
3. Open the Fog settings (Window -> Rendering -> Lighting -> Environment)
4. Set the Start property in the Fog settings to 10
5. Set the End property in the Fog settings to 12
6. Observe the Fog in the Game view
Expected result: Fog starts from 10 to 12
Actual result: Fog starts from 0 to 12
Reproducible with: 10.2.2 (2020.2.2f1), 11.0.0 (2021.1.0b4, 2021.2.0a3)
Could not test with: 7.5.2 (2019.4.19f1) - Due to errors in the Shader Graph when downgrading
Note:
- The issue is not reproducible with Exponential, Exponential Squared Fog Modes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note (fix version 12.0.0):
Fixed in: 2021.2.0a16 (12.0.0)