Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.0.0
Issue ID
1307121
Regression
No
[2D][Sprite Editor] Sprite Editor slicing undo doesn't work after Apply has been pressed
[2D][Sprite Editor] Sprite Editor slicing undo doesn't work after Apply has been pressed
Repro Steps:
- Open "Unity Bug Test (sprite slicing undo)" project
- Select the "button_square" sprite asset in the project (there's only one)
- Open the Sprite Editor for it
- Change the "border" parameters or drag the handles to change them inside the Sprite Editor
- Press Undo (notice that it works correctly)
- Change the parameters again
- Press Apply
- Notice that undo doesn't undo whatever was last done in the Sprite Editor, but whatever was done in the main editor before that (undo information was forgotten)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note:
This issue is currently by design but a feature request will be under consideration for future updates to the Sprite Editor