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Under Consideration for 6000.5.X

Votes

1

Found in

6000.0.65f1

6000.3.4f1

6000.4.0b5

6000.5.0a5

Issue ID

UUM-133781

Regression

No

Memory spike when loading a prefab using TextMeshPro in iOS Player

Text (TextMeshPro)

-

Steps to reproduce:
1. Open the attached project “IN-130195”
2. In the Project window, open Scene → “SampleScene”
3. Go to File → Build Profiles, select iOS
4. Build and Run
5. Install the Player using Xcode to your device
6. In the Player, wait for it to load and press the “Load1” button

Actual result: The app after loading shows “Graphics Max” and “Total Max” memory usage shows about 200~300mb higher than the current usage (about double)
Expected result: The maximum memory usage isn’t as big as double the current usage of memory

Reproducible with: 6000.0.45f1, 6000.0.65f1, 6000.3.6f1, 6000.4.0b5, 6000.5.0a5
Could not test with: 6000.0.44f1 (Xcode doesn’t compile the project)

Built on: macOS 26.1 (M1 Pro)

Reproducible with these devices:
VLNQA00328 - iPhone SE (2nd gen) (MX9U2ET/A), CPU: Apple A13 Bionic, GPU: PowerVR GT7600, OS: 14.3
VLNQA00625 - iPhone 16 Pro Max (MYWX3QN/A), CPU: Apple A18 Pro, OS: 18.0.1

Not reproducible with these devices:
VLNQA00382 - iPhone 7 (MN8Y2ET/A), CPU: t8010, GPU: PowerVR GT7600 Plus, OS: 15.8.3
VLNQA00189 - iPhone SE (1st gen) (MLLP2LP/A), CPU: Apple A9 (Samsung), GPU: PowerVR GT7600, OS: 15.8.3

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