Search Issue Tracker
[Visual Effect Graph] Infinite compilation when opening
Reproduction steps:1. Open the attached project2. In the Project window, double click Test asset3. Observe the Compilation Progress ... Read more
[HDRP] NullReferenceException is constantly thrown with C# 8.0 and Nulla...
How to reproduce:1. Open the attached project ("cs8.zip")2. Upgrade the compiler to C# 8 and set Nullable to enabled Expected result... Read more
Tooltip is not displayed when using CustomPropertyDrawer
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. In the Hierarchy select 'Test'4. Hover the mouse cursor ... Read more
[Profiler] A bar floats off to the left in the Timeline when a bar is se...
How to reproduce:1. Create a new project2. Open the Profiler (Window->Analysis->Profiler)3. Enter the Play Mode, record some d... Read more
Video starts playing from an arbitrary frame when VideoPlayer.Pause is c...
Reproduction steps:1. Download and open the attached project "case_1283295-VideoPlayer_Bug_Report.zip"2. Open "Video Scene"3. Enter ... Read more
[Burst] X86.Avx2.blend_epi32 bit flip error in managed C# and Burst comp...
How to reproduce:1. Open the attached project ("intrins.zip")2. Review functions in "Reproduce_Avx2_blend_epi32_bugs.cs"3. Debug the... Read more
[Hololens 2] Windows Mixed Reality Portal opens when building Holographi...
How to reproduce:1. Open the attached "PackageXRStandaloneRemotingTest.zip"2. Build and run on UWP Expected result: Holographic remo... Read more
Shader Graph Replace Color Node replaces to a lighter hex value than in ...
How to reproduce:1. Open the user's attached "URP Test Project.zip" project2. Open the "SampleScene" Scene3. Open the "Sprite Lit Pa... Read more
Multi-Pass Rendering Mode is used instead of Single-Pass when using HDRP
How to reproduce:1. Open the attached "1259624_Repro" project2. Open the Scene "SampleScene"3. Enter the Paly Mode4. Open the Frame ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene