Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.66f1
6000.3.5f1
6000.4.0b6
6000.5.0a5
Issue ID
UUM-133587
Regression
No
Inaccurate collisions when resizing Game view
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/CollisionBugScene.unity” Scene
3. Observe the Game view
4. Keep resizing the Game view
Expected result: Red dot is always present
Actual result: Red dot disappears
Reproducible with: 6000.0.66f1, 6000.3.5f1, 6000.4.0b6, 6000.5.0a5
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- VFX sometimes is not present and requires opening VFX graph
- Switch the Collision Depth Buffer block to Kill Depth Buffer and observe that it's only offset on the Y axis now
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment