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Compute shaders writing Buffer/RWBuffer types work as not intended on AM...
How to reproduce:1. Open the user's attached project("CSBugRepro.zip")2. Load "SampleScene"3. Enter Play mode Expected results: The ... Read more
Asset Store tools do not work in 2020.2 Unity version
How to reproduce:1. Create and open a new project2. Download and import Asset Store Tools from the Package Manager3. Click on the ta... Read more
[Packman] packages-lock.json file is overwritten when resolving packages
How to reproduce:1. Create and open a new project2. Open the Packages folder and observe the Date Modified value of the packages-loc... Read more
[Node] Sign operator with input 0 returns 1 if the type is set to float.
Repro steps:1. Add a Sign operator (defaults to float, 0)2. Drag out a float node to preview the result3. Observe the result is 1.4.... Read more
Paint Holes Undo Action will corrupt Terrain Objects
If a user completes two paint holes actions on a Terrain object then hits ctrl-z to Undo. Then it will corrupt the Terrain Object an... Read more
[iOS] [AR Foundation] Video and Audio get out of sync over time
Reproduction steps:1. Open the project in "MWE.zip"2. Open SampleScene and build for iOS3. Deploy the project to an iOS device4. Loc... Read more
[Cache Server] Building process freezes on compiling shader variants whe...
Prerequisite: Unity Accelerator must be installed on the system Reproduction steps:1. Download the attached "ShaderCmpTests.zip" pro... Read more
Project Browser Search has slower response when compared to Quick Search...
Reproduction steps:1. Create an empty project2. Type something into the search of the Project Browser Expected result: The Search re... Read more
[Memory Profiler] The view does not get changed after selecting the Prev...
How to reproduce:1. Open the attached '1299864.zip' project2. Select Window > Analysis > Memory Profiler3. Select 'Open' next ... Read more
Calling LoadAssetAtPath during DomainReload returns null asset if asset ...
How to reproduce:1. Create an asset (i.e. a shader)2. Create a class with [InitializeOnLoad] in it, and call AssetDatabase.LoadAsset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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