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Syntax error is thrown when both inter-connected ShaderGraph and SubGrap...
How to reproduce: 1. Open the attached “IN-13667” project 2. Select the “TestMAT” Material in the Project Browser Expected resu... Read more
[ShaderGraph] Fields in the Graph Inspector do not update when they beco...
How to reproduce: 1. Open the user-submitted project 2. Open the ShaderGraph Asset "SG_Texture2DMode" (Assets/SG_Texture2DMode/SG_Te... Read more
URP shader with fallback becomes pink when using RenderPipeline and "" tags
How to reproduce: 1. Open the attached project "aaaaMagenta.zip" 2. Open the "SampleScene" Scene 3. Open the Assets/FauxBlurURP.shad... Read more
[Oculus] Unlit shaders created with Shader Graph jitter when Oculus Appl...
Reproduction steps: 1. Open the attached user's project "unity-application-spacewarp-main.zip" 2. Build and run the application on O... Read more
[HDRP][ShaderGraph] Memory leak when opening a Shader Graph window
How to reproduce: 1. Open the user-submitted project 2. Open the scene "Copy of SK_TestScene" (Assets/UI_Branch/Scenes/Copy of SK_Te... Read more
NullReferenceException is thrown when an empty .mat file is imported
Reproduction steps: 1. Create a new project 2. Install "Shader Graph" package 3. Import "BrokenMat.mat" asset Expected result: Onl... Read more
Sub Graph node is showing a "Validation" error when it has a keyword
How to reproduce: 1. Open project "empty.zip" 2. Open "TestShaderGraph.shadergraph" (Assets>TestShaderGraph) 3. Observe the "TestSub... Read more
[ShaderGraph] Transform Node doesn't maintain a normalized behavior afte...
How to reproduce: 1. Open the user's attached "TransformBug" project 2. Open the "TransformBugShader" Shader Graph window 3. Select ... Read more
Material broken when multiplying it's color with an identity matrix
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/SampleScene.unity” Scene # Observe the Cube GameObje... Read more
Terrain holes are not rendered in Build when the Shader Graph package is...
To reproduce: 1. Open the project “IN-10461” 2. Build And Run 3. Observe holes in the terrain 4. Install the Shader Graph package in... Read more
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