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Syntax error is thrown when both inter-connected ShaderGraph and SubGrap...
How to reproduce: 1. Open the attached “IN-13667” project 2. Select the “TestMAT” Material in the Project Browser Expected resu... Read more
[ShaderGraph] Fields in the Graph Inspector do not update when they beco...
How to reproduce: 1. Open the user-submitted project 2. Open the ShaderGraph Asset "SG_Texture2DMode" (Assets/SG_Texture2DMode/SG_Te... Read more
URP shader with fallback becomes pink when using RenderPipeline and "" tags
How to reproduce: 1. Open the attached project "aaaaMagenta.zip" 2. Open the "SampleScene" Scene 3. Open the Assets/FauxBlurURP.shad... Read more
[Oculus] Unlit shaders created with Shader Graph jitter when Oculus Appl...
Reproduction steps: 1. Open the attached user's project "unity-application-spacewarp-main.zip" 2. Build and run the application on O... Read more
[HDRP][ShaderGraph] Memory leak when opening a Shader Graph window
How to reproduce: 1. Open the user-submitted project 2. Open the scene "Copy of SK_TestScene" (Assets/UI_Branch/Scenes/Copy of SK_Te... Read more
NullReferenceException is thrown when an empty .mat file is imported
Reproduction steps: 1. Create a new project 2. Install "Shader Graph" package 3. Import "BrokenMat.mat" asset Expected result: Onl... Read more
Sub Graph node is showing a "Validation" error when it has a keyword
How to reproduce: 1. Open project "empty.zip" 2. Open "TestShaderGraph.shadergraph" (Assets>TestShaderGraph) 3. Observe the "TestSub... Read more
[ShaderGraph] Transform Node doesn't maintain a normalized behavior afte...
How to reproduce: 1. Open the user's attached "TransformBug" project 2. Open the "TransformBugShader" Shader Graph window 3. Select ... Read more
Material broken when multiplying it's color with an identity matrix
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/SampleScene.unity” Scene # Observe the Cube GameObje... Read more
Terrain holes are not rendered in Build when the Shader Graph package is...
To reproduce: 1. Open the project “IN-10461” 2. Build And Run 3. Observe holes in the terrain 4. Install the Shader Graph package in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used