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Found in [Package]
12.1.1
Issue ID
SGB-94
Regression
No
[Oculus] Unlit shaders created with Shader Graph jitter when Oculus Application Space Warp is enabled
Reproduction steps:
1. Open the attached user's project "unity-application-spacewarp-main.zip"
2. Build and run the application on Oculus Quest 2
3. Make sure that Space Warp is enabled by checking the debug window visible in the Scene or by using OVR Metrics Tool
4. Move the controllers around and notice how the red unlit cube on the right-hand jitters while the lit one on the left-hand doesn’t
5. Toggle Space Warp by pressing the “Toggle” button
6. Notice how the red unlit material stops jittering since Space Warp is no longer enabled
Expected result: Unlit shaders created with Shader Graph do not jitter when Oculus Application SpaceWarp is enabled
Actual result: Unlit shaders created with Shader Graph jitter when Oculus Application SpaceWarp is enabled
Reproduces on: 2021.3.4f1, 2022.1.1f1, 2022.2.0a15
Could not test on 2019.4.39f1, 2020.3.34f1 due to package errors when downgrading
Reproducible with these devices:
N/A, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Notes:
-Issue reproduces with Vulkan and OpenGLES3
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