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Won't Fix
Votes
1
Found in [Package]
12.1.x
13.1.6
14.0.2
Issue ID
SGB-8
Regression
Yes
[HDRP][ShaderGraph] Memory leak when opening a Shader Graph window
How to reproduce:
1. Open the user-submitted project
2. Open the scene "Copy of SK_TestScene" (Assets/UI_Branch/Scenes/Copy of SK_TestScene.unity)
3. In the Project window, open the Shader Graph "BigMap Shader" (Assets/UI_Branch/Materials/BigMap Shader.shadergraph)
4. Inspect the Console window (Window > General > Console)
Expected result: No warnings are seen in the Console
Actual result: Warnings are spammed in the Console
Reproducible with: 12.1.0 (2021.2.1f1), 12.1.5 (2021.2.14f1), 13.1.6 (2022.1.0b10), 14.0.0 (2022.2.0a6)
Not reproducible with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.30f1), 12.1.0 (2021.2.0f1)
Notes:
1. The Editor freezes after a while
2. The project may need to be launched twice to reproduce the issue
Full warnings:
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
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Resolution Note:
Due to the age of the issue and the difficulty to reproduce this, we aren't expecting to address the problem in the near-term as a bugfix.