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VFX blackboard: items should be listed with spaces
Repo steps: Go to Window > Package Manager > Search Visual Effect Graph > Check Unity Registry > Make sure VFX graph is ... Read more
UI Toolkit Debugger displays incorrect values for style.translate Unity2...
Reproduction steps:1. Open the attached project “UITKRepro”2. Open the “Assets/Scenes/SampleScene” scene3. Open Window → UI Toolkit ... Read more
[APV] Scene colliders disabled if baking is cancelled or crashes
1) Open the attached project Outdoor scene 2) Notice there is a red vignette (local box volume) 3) Bake lighting 4) Notice the red v... Read more
DownloadHandlerTexture crashes if it downloads invalid texture data
If a URL to non-texture data or malformed texture data is passed to DownloadHandlerTexture it will trigger a hard-crash in DownloadH... Read more
CPU-PLM On-Demand Baking leaks memory on Linux
Memory leaks when baking many times. Repro: Open Tests\EditModeAndPlayModeTests\GI\LightBaker Open the Test Runner Bake all tests Ob... Read more
The padding is insufficient at the bottom of a collapsed block when ther...
How to reproduce: Create a new VFX Graph Create Set lifetime random block Connect property to the B slot Collapse that block and obs... Read more
Certain audio files can have their length halved when they are loaded wi...
How to reproduce:1. Open the attached Project "mp3Bug" and load Scene "Main"2. Enter Play Mode3. Click the "Open streaming asset fil... Read more
Shader Graph Editor Main Preview window is blank
Reproduction steps:1. Open the attached “Shader Graph Udemy 06.zip“ project2. Open “SampleScene” scene3. Open “Zombunny” Shader Grap... Read more
Inconsistent behavior of EnumField initialization when an Enum type is u...
Reproduction steps:1. Open the attached project “EnumProject”2. Open the “Assets/EditorTest.cs” script and observe both variables (v... Read more
Incorrect Texture2D name encoding when a snapshot is taken in memory pro...
Reproduction steps:1. Open the attached project “ProfilerProject”2. Open the “Assets/Scenes/SampleScene.unity” scene3. In the Projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS