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Android ASTC HDR Artifact when switching to Android Platform
Steps to reproduce:1. Open the attached user's project "ASTCHDR.zip"2. Open the SampleScene3. Go to Build Settings and set the targe... Read more
Tile Palette takes significantly longer to open when opening for the fir...
Reproduction steps:1. Open the “TilePaletteLoad“ project2. If Tile Palette is open, close it and reopen the project3. Open Tile Pale... Read more
Terrain Overlays cannot be hidden
Description: Overlays in 23.1 should always be user-hideable, via the right-click-on-header menu, per documentation: Unity - Manual:... Read more
OnTriggerExit2D not called when colliders are disabled due to getting un...
1. What happenedThis project has the 2D setting "Callbacks On Disable" turned on. This setting is documented as: "If the Collider2D ... Read more
BinaryFormatter.Serialize throws a SerializationException when trying to...
Reproduction steps:1. Open the attached “addressable_content_state_unityproj“ project2. Open the “Content Update Loader” Custom Edit... Read more
Memory Profiler can not display the values correctly when the value is m...
Reproduction steps:1. Open the attached project “MemoryProfilerBug“2. Open the Memory Profiler (Window>Analysis>Memory Profile... Read more
[2022.2.] [Metal] Player crashes when using “PVRTC” Texture compression ...
How to reproduce:1. Build And Run the user’s attached “OldSplash.zip” project on an iOS device2. Observe the result Expected result:... Read more
The "Invalid subscript 'positionOS'" error appears when using the URP pa...
Steps to reproduce:1. Open the attached project “ShaderError“2. Select the “Assets/LightShaft/Shaders/LightShaft.shader“ shader3. In... Read more
Rendering information is not updated in each frame when using Profiler
Reproduction steps:1. Open the “UIToolkit” Project2. Open the Assets/Scenes/SampleScene.unity Scene3. Enter the Play Mode4. Open the... Read more
Crash on SerializableManagedRef::GetScriptType() when you drag a .vfx fi...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “VFX1“3. Drag “VFX2“ into the window Expected result: Shader app... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS