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Long loading time when selecting a Cubemap texture with "Generate Mipmap...
Reproduction steps:1. Open the attached project "IN-32452"2. Select the "IN-32452_Sunflowers_PureSky_8K" asset in the Project window... Read more
”selectionChanged” is not triggered when clicking on a selectable Label ...
How to reproduce:1. Open the user’s attached “My project (2).zip” project2. Enter Play Mode3. Click on any item in the list and obse... Read more
[OpenXR] [HL2] HoloLens feature group introduces crash when hands detected
Summary: Multiple new editor releases seem to have a new crash related to the OpenXR Microsoft HoloLens feature group. Note: I first... Read more
AssetDatabase.GetDependencies returns a dependency that has been removed
Steps to reproduce:1. Open the attached user's project "BugRepro_PhantomReferences.zip"2. Right-click on any of the scriptable objec... Read more
[Android] AR planes are not stacking when placed on top of each other
Reproduction steps:1. Open the attached project "DoubleShadows"2. Build and Run on an Android device3. Try placing AR planes on top ... Read more
[Vulkan][Editor] Crash when switching color space
How to reproduce: Open "28649_repro.zip" project using a **debug** build of the Editor Switch Graphics API to Vulkan Open Project Se... Read more
[VFX] Spawn & Loop block
The Spawn & Loop block is a remainder of spawn context before integration of Spawn Context Loop & Delay behavior (reachable ... Read more
Internal setting buttons are misaligned
Cosmetic, but annoying UI issue with the Lighting Window, when displaying Internal Settings. The buttons in this area of the window,... Read more
Previous Scenes/UI show when returning to Player from Home Screen
Reproduction steps:1. Open the attached Project “BugRepro”2. Build and Run on an Android device3. Press the Button in the middle of ... Read more
Autofocus stops working on Android when ARSession.Reset() is triggered
Reproduction steps:1. Open the attached Project “BugRepro”2. Build and Run on an Android device3. Select SimpleAR4. Press on the “Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS