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Modifying PSB files changes the layer position
Reproduction steps:1. Open the attached project “PSBImportBug“2. Look at the imported “PSBImportBug1.psb“ file in the Skinning Edito... Read more
Errors are thrown when the Native RenderPass option is enabled
Steps to reproduce:1. Open the “GlobalSnow URP” project2. Open the “SnowScene_Deferred” scene in Assets/GlobalSnow/Demo3. Select Glo... Read more
Android build fails when Scripting Backend is set to IL2CPP
How to reproduce:1. Open the attached “repro-project”2. In Player Settings set Scripting Backend to IL2CPP3. In Build Settings enabl... Read more
[UI Builder] importing image in unity ask to save changes then errors out
Steps to repro: create a new project in unity open the ui builder and add a visual element to the document drag and drop an image fi... Read more
TextField hides the first letter of the text when Flex-grow is set to 0
Reproduction steps:1. Open Project “My Project (2)”2. Open Scene “SampleScene”3. Enter Play mode4. Press button “Add Tag”5. Click on... Read more
[Input Manager] Input jitter when using "Input.GetAxis("Mouse X")" and "...
Reproduction steps:1. Open project “kun”2. Open scene “-MAIN resizing UI”3. Enter Play Mode4. Use the mouse to look around Expected ... Read more
UI Builder section has a scrollbar in "Library" section, which is not ne...
Steps to reproduce: Create a project Go to Window menu and select UI Toolkit->UI Builder; Find "Library" section, which is displa... Read more
[Mac] Normal maps show up transparent with a red tint in the SpriteEditor
Steps to reproduce: Open the attached project Select sprite under "Assets/Bed/Magic House bed sprite.png" Click Sprite Editor in the... Read more
System.Buffers option does not exist when selecting the Assembly reference
Reproduction steps:1. Open the attached project “AssemblyBug”2. Select “Assets/StrawberryShake/StrawberryShake.asmdef” asset3. In th... Read more
[DOTS] Player crashes when finding a Shared Object file
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ scene3. Click File > Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS