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Profiler Marker Missing in Render Thread Timeline when using the Profiler
Reproduction steps:1. Open the attached “Repro.zip” project2. Open the Profiler window (Window > Analysis > Profiler)3. Enter ... Read more
Baking fails and sometime crashes Unity when baking lightmaps with impor...
How to reproduce:1. Open the attached project “LightbakeBugs.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3. Open the Lighting win... Read more
[Android] Application crashes when changing the source URL of a video pl...
Reproduction steps:1. Open the project “VideoBug”2. Build and Run on an android device3. Tap on the screen a few times Expected resu... Read more
Crash on LightProbesManager::GetLightProbeJobData when entering the Play...
Reproduction steps:1. Open the attached “LightProbes.zip” project2. Open the “Assets/Main.unity” Scene3. Enter the Play Mode Expecte... Read more
Items don't have the drag handle when a Listview is set to "reorderable ...
Reproduction steps:1. Open the attached project "LvReorderableIssues"2. Click SSCCE > Demo Window Expected result: the items have... Read more
Unable to select UI Toolkit list view items when clicking on the items
Reproduction steps:1. Open project “UI Toolkit - ListView Element Selection - 2022”2. Open “SampleScene”3. Enter Play Mode4. Continu... Read more
SetMaxImpulse is not evaluated when using it on ArticulationBody
Reproduction steps:1. Open the “SetMaxImpulseTest” project2. Open Assets/SetMaxImpulseTest.unity scene3. Enter the Play Mode4. Obser... Read more
Textures are duplicated when using Scriptable Build Pipeline
Reproduction steps:1. Open the “TestSBP” project2. In the top menu select Test>Build AB menu item3. In the top menu select Test&g... Read more
UI Toolkit fails to draw EnumFields when using it on the PhysicMaterials...
Reproduction steps:1. Open the “TestProject” Project2. Select “Assets/test.physicMaterial” PhysicMaterial in the Project Window3. In... Read more
"Filename" misses a space in "UI Toolkit Editor Window Creator" validati...
Steps to reproduce: Create a project In the Project section, right-click and select Create > UI Toolkit > Editor Window Click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS