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Text color doesn’t change when using “-unity-font-definition“ style
How to reproduce:1. Open the user’s attached “fontBug.zip” project2. Open the Game window or UI Builder window3. Observe the text Ex... Read more
ContextMenuItem does not correctly inherit when attempting to use it wit...
How to reproduce:1. Open the attached Project "TestProject"2. In the Project Window select "Assets/ChildSO"3. In the Inspector Windo... Read more
[VFX] Documentation page is not displayed when the question mark is clic...
Repo steps: Go to Window > Package Manager > Search Visual Effect Graph > Check Unity Registry > Make sure VFX graph is ... Read more
[Quest 2] Player freezes when built with the OculusXR plugin with a spec...
Reproduction steps:1. Open the attached project "ReproProject"2. Go to Edit > Build Settings > Player Settings3. Switch to Vul... Read more
Misleading Tooltip is displayed when hovering the cursor on the “Play On...
How to reproduce:1. Open the attached “Sound.zip” project2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)3. In ... Read more
Play Mode freezes when the player is moving on a specific part of mesh
Reproduction steps:1. Open the attached project “Test”2. Open “2_Autobahn” Scene3. Enter the Play mode4. Using arrow keys drive the ... Read more
Crash during project build when accessing Remote Shader Cache
Unity may non-deterministically crash while building shaders, specifically while accessing the remote shader cache. A common workaro... Read more
"FMOD returns error code 36 (FMOD_ERR_INVALID_HANDLE) executing setRelat...
How to reproduce: Open the attached project "TestAudioWebGL.zip" Open Assets/SampleScene.unity Build And Run the project for WebGL O... Read more
[UI Toolkit] UI Elements View Importer and Visual Tree Asset are missing...
How to reproduce:1. Create a new Unity project2. Create > UI Toolkit > UI Document3. Click on a question mark icon in the insp... Read more
Render Texture Depth Stencil Format displays enum values instead of huma...
Reproduction steps:1. Open the attached project “IN-31025”2. Select “New Render Texture” in the Project window Expected result: The ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS