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When rebinding input, submit is not responsive when switching devices
How to reproduce: 1. Connect a controller to the PC 2. Open the attached project “InputBugTest.zip“ 3. Enter the Play mode 4. Pr... Read more
ArgumentException errors are thrown when calling InputSystem.onAnyButton...
How to reproduce: 1. Open user attached project 2. Enter Play Mode 3. Press any key on a keyboard that would output a symbol Expect... Read more
Input DualSense Detection iOS
DualSense on iOS is not reported correctly: displayName is incorrect, DualSenseGampadiOS is missing Read more
InputControl.IsPressed() always returns true when using new Input System
How to reproduce: 1. Open the attached project (InputSystemPressedTest.zip) 2. Open scene Scenes/SampleScene 3. Press the Play butto... Read more
Player Input does not work when working with Input System 1.1.1
How to reproduce: 1. Open the user attached "Movement Bug Report Project.zip" project 2. Enter Play Mode 3. Press the W-A-S-D keys ... Read more
UI input is not interactive when re-entering the Play Mode
Reproduction steps: 1. Open the attached “UITK_Input_Bug_Repro_Project.zip” project 2. Open the “Assets/UITK Input Bug Example.uni... Read more
PhysicsRaycaster is not respecting the displayIndex when using multiple ...
How to reproduce: 1. Open the attached project "MultiDisplayTest.zip" 2. Enter Play Mode 3. Click on the "CircleSprite" in the Ga... Read more
Pen Pressure not detected when building to WebGL
Reproduction steps: 1. Open the attached project "Pen_test" 2. Navigate to File -> Build and Run 3. Test pen pressure anywhere on th... Read more
InputSystem Package unresponsive when multiple bindings on an action
Reproduction steps: 1. Open project "TestDebugInput.zip" 2. Open Scene "SampleScene" and enter Play Mode 3. Click and hold the Orang... Read more
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