Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.1.1
Issue ID
1369895
Regression
No
[Input System][Mobile] PlayerInput's currentControlScheme is changed when pressing the back button on navigation bar
How to reproduce:
1. Download the attached project "1364673.zip"
2. In Build Settings, select Android platform and press "Build And Run"
3. When the app loads on the device, press on the Back button in the Navigation bar
Expected result: The text in the middle stays saying "Touch"
Actual result: The text in the middle changes to "Keyboard&Mouse" or "Joystick"
Reproducible with: 1.1.1 (2019.4.31f1, 2020.3.21f1, 2021.1.27f1, 2021.2.0b16, 2022.1.0a12)
Reproducible on:
N/A, Huawei - (NOH-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G78
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
This is a duplicate of issue #1364673