Search Issue Tracker
Fixed in 1.2.0
Votes
0
Found in [Package]
2021.2.0b14
2021.2.0b15
2022.1
Issue ID
1372243
Regression
Yes
Input events are not handled when called from the FixedUpdate when Game window is focused
How to reproduce:
1. Open project "3dtest.zip"
2. Enter the Play Mode
3. Focus the Game window
4. Press the "Spacebar" button
Expected result: Console logs "True"
Actual result: Console logs "False"
Reproducible with: 1.1.0-pre.6 (2020.3.21f1, 2021.1.28f1), 1.1.1 (2020.3.21f1, 2021.1.28f1, 2021.2.1f1, 2022.1.0a13)
Not reproducible with: 1.1.0-pre.5 (2020.3.21f1, 2021.1.28f1)
Could not test with: 2019.4.32f1 (Error: "Assets/NewBehaviourScript.cs(4,19): error CS0234: The type or namespace name 'InputSystem' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?)")
Note:
- Not reproducible if other windows (Hierarchy or Inspector) are focused
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 1.2.0):
Fixed in 1.2.0