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[2D] ArgumentException on applying Sprite Import settings with mosaic pr...
When a mosaic property is unchecked in the Sprite Import settings and the changes are applied to the sprites then ArgumentException ... Read more
PackageInfo class isn't updated when changing package's location
How to reproduce:1. Open the attached "1253197 repro" project2. Open the Package Manager window from Window > Package Manager3. S... Read more
Typed text is added to the selected text when using InputField.OnValidat...
How to reproduce:1. Open the attached project's Scene labeled "scene"2. Enter the Play Mode3. In the Game View, type "100" in the Te... Read more
[VS Code] .sln file isn't updated when Scripts are imported and Visual S...
How to reproduce:1. Create and open a new project2. Right-click in the project window and select Import Package > Custom Package3... Read more
Baked indirect bounce is missing when using custom ShaderGraph shaders
Steps to reproduce: 1. Open the attached project2. Open Scene GITest3. Observe inconsistent bounced light along the wall "SimpleBox_... Read more
[PackMan] Extension in bottom bar disappears when using operations betwe...
How to reproduce:1. Open attached project "PackmanButtonsDisappears.zip"2. Open Package Manager window3. Click on "pfc Command Line"... Read more
[FBX Exporter] Multiple meshes are exported as one if they use the same ...
How to reproduce:1. Open the attached project "1224345.zip"2. Open the "Test" Scene3. Select "ToExport0" and "ToExport1" GameObjects... Read more
Scene view camera is moved to Asset's position when Focusing on Asset wi...
How to reproduce:1. Open the attached "Focus" project2. Make sure that Tool Handle Position is set to Pivot (Found in the Toolbar at... Read more
Inspector window is not updated when Assets from the Project window are ...
How to reproduce:1. Open user's attached "ScriptableImporterBugs.zip" project2. Open "SampleScene" Scene3. Select all Assets from th... Read more
ReloadAssembly -> EndReloadAssembly processing freezes Editor for minutes
Almost every action in Editor requires Application.UpdateScene and domain reload. It happens in different actions, like starting pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS