Search Issue Tracker
Fixed in 10.2.0
Votes
3
Found in [Package]
2019.3
2019.3.13f1
Issue ID
1253185
Regression
No
Baked indirect bounce is missing when using custom ShaderGraph shaders
Steps to reproduce:
1. Open the attached project
2. Open Scene GITest
3. Observe inconsistent bounced light along the wall "SimpleBox_AutoLightmapUV"
4. Observe that the lighting is consistent along the other two walls
5. Use the Lighting tab window and click "Generate Lighting"
6. Observe that the lighting is still inconsistent
Notes:
- Does not reproduce with the Standard/Lit shader
- Reproduces both on CPU and GPU lightmappers
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor suggests to update package to a lower version than installed when the recommended package version is not the latest version
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
Add comment