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0
votes
Won't Fix

[Mesh] Cylinder and Sphere meshes disappear until editor restart after m...

Mesh

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Aug 12, 2022

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Version/s: 2020.3.23f1, 2023.1.0a5

Steps Open project (see comments) Open Assets/LOW/BreaksResourcesRepro Check scene view ## Observe that Cylinders and spheres are vi... Read more

0
votes
By Design

After light bake, when light is switched from Baked to Realtime - it doe...

Progressive Lightmapper

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May 24, 2019

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Version/s: 2018.2.21f1

Steps to reproduce:1. Open a the scene3. Switch light type to Baked.4. Bake lighting5. Switch the light back to Realtime, move the l... Read more

0
votes
Fixed

Editor crashes on "AtomicStack::Pop" when building standalone with a lot...

Deployment Management

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Feb 11, 2016

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Version/s: 5.3.2p3

Reproduction steps:1. Open attached project(~3gb).2. Build it as a standalone and make sure that all the scenes are included.3. Unit... Read more

0
votes
Fixed

Memory usage increases when entering Play Mode with the Package Manager ...

Packman

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Aug 24, 2022

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Version/s: 2020.3.39f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a8

Steps to reproduce:1. Open the attached project “ScopedRegistryTest.zip“2. Enter Play Mode3. Open Window > Analysis > Memory P... Read more

0
votes
Fixed

Terrain Lit Shader in Universal RP: Normal Map X values inverted

Package: Scriptable Render Pipeline Universal

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Sep 03, 2019

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Version/s: 4.10.0

Notes: happens in every version of SRP going back to 4.10.0 Repro steps:1. Use a project with Universal RP or Lightweight RP2. Creat... Read more

0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

0
votes
By Design

[URP][Lighting] The skybox doesn't render after changing the settings of...

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Apr 20, 2024

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Version/s: 2021.3.37f1, 2022.3.25f1, 2023.3.0b10, 6000.0.0b16

Steps to reproduce:1. Open the attached “Bugs2023” project2. Open “SampleScene”3. Select “Assets/Skybox_Cubemap (Blurred)” and in th... Read more

6
votes
Duplicate

Realtime GI produces high contrast lighting at high resolutions

Global Illumination

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Mar 19, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project2. Open scene apartment.unity3. Go inside the building4. Set the Realtime Resolution of th... Read more

1
votes
Won't Fix

[Android] Shader causes 100% crash on Kindle Fire HD 7" 2013 devices

Android

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Jan 24, 2016

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Version/s: 5.2.3p1

Any scene which loads the shader FP_FogFX will crash when run on a Kindle Fire 7" 2013 (3rd Gen) (KFSOWI) Read more

2
votes
Won't Fix

The "RunStarted" callback method is not invoked when using the "TestRunC...

Package: Test-Framework

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Oct 14, 2022

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Version/s: 1.1.0, 1.1.31, 1.1.33

Reproduction steps:1. Open the attached project2. Open Window → General → Test Runner3. In the Test Runner window select EditMode an... Read more

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