Search Issue Tracker
Duplicate
Votes
6
Found in
5.0.0f4
Issue ID
682194
Regression
No
Realtime GI produces high contrast lighting at high resolutions
How to reproduce:
1. Open attached project
2. Open scene apartment.unity
3. Go inside the building
4. Set the Realtime Resolution of the Precomputed Realtime GI from 4 to 1
- Note how the transitions between almost any two neighbouring points are much smoother in the lower resolutions
- The Main Hallway section of the building is also brighter at higher resolutions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain tiled sprites are incorrectly rendered when using Mesh Type "Tight" and Draw Mode "Simple"
- Cloud Code Generate Bindings fail when Com.Unity.Services.CloudCode.Core is updated to 0.0.2
- Crash on ApiGLES::ClearBufferSubData when playing video on Meta Quest 2
- An additional Add node is created when double-clicking on a node in the ShaderGraph "Create Node" menu
- Shader Graph's Simple Noise node preview is black when no Active Targets are selected
This is a duplicate of issue #701245