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[Android][iOS]GameObject with Lit Shader Graph has light gray ring on An...
How to reproduce: 1. Open the user's attached "New Unity Project.zip" project 2. Inspect the Game view Expected results: The sphere... Read more
ShaderProperty "ProjectionParams.x" is being changed to "-1" when enabli...
How to reproduce: 1. Open project "My project.zip" 2. In the Hierarchy window select "Camera" GameObject 3. In the Inspector window ... Read more
[Universal RP] ScriptableRenderPass.Configure method takes up to 20-80% ...
How to reproduce: 1. Open the attached "case_1417754" project 2. Enter the Play Mode in the "SampleScene" Scene 3. Open the "Window ... Read more
unity_FogParams.y is never used in URP, considering unity_FogParams.y is...
Reproduction steps: 1. Open user's attached project 2. In the Project Window find and open "ShaderVariablesFunctions.hlsl" (Packages... Read more
[URP] Shadows are rendered for the first cascade only when using GLES2
How to reproduce: 1. Open project "TestShadowsClippedGLES2.zip" 2. Make sure GLES2 is selected in Player settings 3. Build and Run o... Read more
[Universal RP] Stencil buffer is cleared when disabling SSAO and/or Dept...
How to reproduce: 1. Open the user's attached project "HighlightTest.zip" 2. Open Game View 3. Select "ForwardRenderer" (Assets > Re... Read more
Crashes reloading assets when attempting to call CommandBuffer.Clear() w...
Reproduction steps: 1. Open the user's attached project 2. Ensure that the 'Assets/Settings/ForwardRenderer' asset has a MacCrashRen... Read more
[URP] _ScreenParams returns wrong data in VR
Reproduction steps: 1. Open the user's "URP Updated.zip" project 2. Enter the Play mode 3. Observe the Console window Expected resu... Read more
Object space vertex positions are changing when a SkinnedMeshRenderer is...
Reproduction steps: 1. Open the attached user's project 2. Open scene 'Scenes/Test' 3. Observe the scene Expected result: Both Mesh... Read more
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