Search Issue Tracker
Fixed in 13.1.0
Votes
0
Found in [Package]
2021.2
2021.2.15f1
2021.3
2022.1
Issue ID
1412382
Regression
Yes
ShaderProperty "ProjectionParams.x" is being changed to "-1" when enabling "Post Processing" on the Overlay Camera in URP
How to reproduce:
1. Open project "My project.zip"
2. In the Hierarchy window select "Camera" GameObject
3. In the Inspector window turn on and off the "Post Processing" option
4. (Optional) Open the Frame Debugger > Enable > UniversalRenderPipeline.RenderSingleCamera: Camera > ScriptableRenderer.Execute: URP-HighFidelity-Rendere > DrawOpaqueObjects > RenderLoop.DrawSRPBatcher > SRP Batch. And observe the "ProjectionParams"
5. Observe the Game window
Expected result: ProjectionParams.x is "1" and the Quad's color at the top is red
Actual result: ProjectionParams.x is "-1" and the Quad's color at the top is green
Reproducible with: 12.1.3 (2021.2.8f1), 12.1.6 (2021.2.19f1, 2021.3.2f1), 12.0.0 (2022.1.0a10), 13.0.0 (2022.1.0a11, 2022.1.0a12)
Not reproducible with: 10.9.0 (2020.3.34f1), 13.1.0 (2022.1.0a13), 13.1.1 (2022.1.0a16), 13.1.8 (2022.1.0f1), 14.0.2 (2022.2.0a12)
Could not test with: 7.7.1 (2019.4.38f1) (Pink texture), 12.1.2 (2021.2.7f1) (Package errors), 12.1.6 (2022.1.0a10) (Package errors)
Note: Not reproducible in the Scene window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window
Resolution Note (fix version 13.1.0):
Fixed in 13.1.0 (2022.1.0a13)