Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
2020.3
2020.3.9f1
2021.2
Issue ID
1417754
Regression
No
[Universal RP] ScriptableRenderPass.Configure method takes up to 20-80% of GPU resources when being in Play Mode
How to reproduce:
1. Open the attached "case_1417754" project
2. Enter the Play Mode in the "SampleScene" Scene
3. Open the "Window -> Analysis -> Profiler" window in the menu
4. Toggle on and select the "GPU Usage" Profiler Module
5. Search for "ScriptableRenderPass.Configure" method
Expected result: Total consumed GPU resources by the method isn't more than 0.5%
Actual result: Total consumed GPU resources by the method is 10-30%. Sometimes, taking up even to 80%
Reproducible with: 10.8.1 (2020.3.34f1), 11.0.0 (2021.2.0a3)
Not reproducible with: 12.0.0 (2021.2.0a4), 12.1.6 (2021.3.2f1), 13.1.8 (2022.1.0f1), 14.0.2 (2022.2.0a12)
Couldn't test with: 2019.4.38f1 (no ScriptableRenderPass.Configure method found or alternative function)
Note: In some versions, "Inl_ScriptableRenderPass.Configure" is returned in the search that is considered to be the method with the same functionalities, but inlined
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Resolution Note (fix version 12.0.0):
Fixed in 12.0.0 (2021.2.0a4)