Search Issue Tracker
By Design
Votes
0
Found in [Package]
14.0.2
Issue ID
1383770
Regression
No
Object space vertex positions are changing when a SkinnedMeshRenderer is scaled
Reproduction steps:
1. Open the attached user's project
2. Open scene 'Scenes/Test'
3. Observe the scene
Expected result: Both MeshRenderers and SkinnedMeshRenderers are the same brightness regardless of scale
Actual result: SkinnedMeshRenderers brightness changes, indicating that their object space vertex positions are changed
Reproducible with: 10.8.1 (2020.3.32f1), 12.1.6 (2021.2.17f1), 14.0.2 (2022.2.0a9)
Couldn't test with: 7.7.1 (2019.4.37f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window
Resolution Note:
The risk to fix it is too large at the moment and other users may be relying on this behavior.