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Render Graph Viewer window breaks and throws NullReferenceException afte...
Steps to reproduce: Open the attached project Open the Render Graph Viewer window (Window -> Analysis -> RenderGraph Viewer) S... Read more
AssetBundles fail to load when running in Built Players for Mobile Devices
How to reproduce:1. Open the attached “AbTest.zip” Project2. Build and Run the “SampleScene” on iOS3. Open Xcode and observe the Con... Read more
UI elements with text gets bigger and grey when Player window is moved t...
How to reproduce:1. Open the attached project “IN-124620”2. Build and run the project3. Press the "Windowed" button (if project open... Read more
System name accepts multiline text but crops it on confirmation, duplica...
Steps to reproduce: 1. Create a new VFX and open it2. Enter multiline text in the System Name field (press Enter to add a new line)3... Read more
RenderGraph Viewer lists attached standalone build as the last data capt...
Steps to reproduce: Open the attached project Open RenderGraph Viewer window (Window -> Analysis -> RenderGraph Viewer) Create... Read more
UI element scale and position are wrong in project build when DRS is cha...
How to reproduce:1. Open attached project “IN-121670”2. Build and run the project3. Make sure “HDR Available” shows “true” and “HDR ... Read more
White lighting artifact when a point light with a small emission range a...
Reproduction Steps:1. Open the attached "IN-121471_REPRO_v2" project2. Open the “/Assets/Scenes/SampleScene.unity”3. Observe the Gam... Read more
Allocating a native collection from Configure() in a scriptable processo...
Allocating a native collection from {{IControl.Configure()}} in a scriptable processor throws an exception. Steps to reproduce: Down... Read more
ML-AGENTS: Crash on JobQueue::HasJobGroupIDCompleted when exiting the Ed...
Steps to reproduce:1. Open the “user’s attached project”2. Open “SampleScene”3. Enter Play Mode4. Exit the Editor5. Observe the cras... Read more
Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while ...
How to reproduce:1. Open the attached “IN-125845” project2. Open the “SampleScene”3. Enter Play mode4. Close the Editor5. Observe th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS