Search Issue Tracker
Fixed
Fixed in 6000.3.5f1, 6000.4.0b5, 6000.5.0a5
Votes
0
Found in
6000.3.0b10
6000.4.0a5
6000.5.0a3
Issue ID
UUM-128821
Regression
Yes
Allocating a native collection from Configure() in a scriptable processor throws an exception
Allocating a native collection from {{IControl.Configure()}} in a scriptable processor throws an exception.
Steps to reproduce:
- Download the attached Unity project scriptable-processor-configure-exception and open it
- Open the Sine scene
- Enter play mode
Actual results:
An exception is thrown (see attached file {}stacktrace.txt{}), more errors follow as a sideeffect and a corrupted audio signal is heard.
Expected results:
No exceptions or errors and a sine tone is playing.
Reproducible with versions: 6000.5.0a3, 6000.4.0a5, 6000.3.0b10
Not reproducible with versions: 6000.4.0a4, 6000.3.0b9
Can’t test with versions:
Not relevant for versions older than 6.3
Tested on (OS):
Windows 11
Notes:
Slack thread here.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note (fix version 6000.5.0a5):
Fixed in 6000.5.0a5
Resolution Note (fix version 6000.4.0b5):
Fixed in 6000.4.0b5
Resolution Note (fix version 6000.3.5f1):
Fixed in 6000.3.5f1