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Not Reproducible
Votes
0
Found in
2022.3.69f1
6000.0.63f1
6000.2.15f1
6000.3.0f1
6000.4.0a5
6000.5.0a2
Issue ID
UUM-128857
Regression
No
AssetBundles fail to load when running in Built Players for Mobile Devices
How to reproduce:
1. Open the attached “AbTest.zip” Project
2. Build and Run the “SampleScene” on iOS
3. Open Xcode and observe the Console Window
Expected result: AssetBundles load without issues
Actual result: “Failed to read data for the AssetBundle 'Cube.ab'.” message is thrown
Reproducible with: 2022.3.69f1, 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2
Testing environment: macOS 26.0.1 (M3 Pro)
Reproducible on:
VLNQA00606 - iPhone 15 Pro (MTUX3PX/A), CPU: Apple A17 Pro, OS: 17.2.1
VLNQA00394 - iPhone 13 mini (MLK23ET/A), CPU: Apple A15 Bionic, OS: 17.6.1
VLNQA00299 - iPhone 11 Pro Max (MWHG2ET/A), CPU: Apple A13 Bionic, GPU: Apple designed, OS: 17.6.1
VLNQA00151 - Samsung Galaxy S9 (USA) (SM-G960U), CPU: Snapdragon 845 SDM845, GPU: Adreno 630, OS: 10
Notes:
- Related Unity Discussions thread - https://discussions.unity.com/t/ios-assetbundle-load-crash-after-building-with-xcode-26-ld64-removed/1690567/2
- Not reproducible on Standalone Player
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