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Not Reproducible

Votes

0

Found in

2022.3.69f1

6000.0.63f1

6000.2.15f1

6000.3.0f1

6000.4.0a5

6000.5.0a2

Issue ID

UUM-128857

Regression

No

AssetBundles fail to load when running in Built Players for Mobile Devices

-

How to reproduce:
1. Open the attached “AbTest.zip” Project
2. Build and Run the “SampleScene” on iOS
3. Open Xcode and observe the Console Window

Expected result: AssetBundles load without issues
Actual result: “Failed to read data for the AssetBundle 'Cube.ab'.” message is thrown

Reproducible with: 2022.3.69f1, 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

Testing environment: macOS 26.0.1 (M3 Pro)

Reproducible on:
VLNQA00606 - iPhone 15 Pro (MTUX3PX/A), CPU: Apple A17 Pro, OS: 17.2.1
VLNQA00394 - iPhone 13 mini (MLK23ET/A), CPU: Apple A15 Bionic, OS: 17.6.1
VLNQA00299 - iPhone 11 Pro Max (MWHG2ET/A), CPU: Apple A13 Bionic, GPU: Apple designed, OS: 17.6.1
VLNQA00151 - Samsung Galaxy S9 (USA) (SM-G960U), CPU: Snapdragon 845 SDM845, GPU: Adreno 630, OS: 10

Notes:
- Related Unity Discussions thread - https://discussions.unity.com/t/ios-assetbundle-load-crash-after-building-with-xcode-26-ld64-removed/1690567/2
- Not reproducible on Standalone Player

  1. Resolution Note:

    Issue was caused by a typo in the user code as it's case sensitive.

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