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Padding between icon and text is too large in help box affordances
*Observed:* Help boxes throughout the Editor UI now seem to use an erroneously wide padding between the icon and the text element... Read more
[Android] VK_EXT_debug_report is not enabled when built
Reproduction steps: 1. Open the attached project "ReproProj" with Android platform 2. Open the “/Assets/Scenes/SampleScene.unity” ... Read more
[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...
Repro: 1) Create new URP (or HDRP) project. 2) Add terrain. 3) Bake (you can reduce resolution for faster bake times). 4) When bake ... Read more
Color from the 'Ambient Color' Color Picker doesn't match the actual Amb...
How to reproduce 1. Open the attached 'case_1280918.zip' project 2. From the 'Scenes' folder open 'SampleScene' 3. Open the Lighting... Read more
Parse escape characters are not ignored when used in UI Toolkit TextField
Reproduction steps: 1. Open the attached project “ParseEscape” 2. Open the “Assets/Scenes/SampleScene” Scene 3. Enter the Play Mo... Read more
Shadow artifacts around edges when under certain light angles
Reproduction steps: 1. Open the “ShadowIssueStripped“ project 2. Open the “Sample” scene 3. Observe the cube in the Scene/Game vi... Read more
[Crash] Editor crashes when changing AudioRandomContainer to pulse when ...
The editor crashes when having an audio source component set to loop and playing an audio random container while switching Automatic... Read more
[VFX Graph][Metal][Vulkan] Shader warning in 'Sort': use of potentially ...
How to reproduce: # Create a new HDRP project # Observe the console Expected result: Shader warnings are thrown to the c... Read more
[URP] Incorrect colors in Scene when using Subtractive and Multiply Blen...
Reproduction steps: 1. Create a new URP Template project and enter a new Scene 2. Switch Scene view to 2D 3. Create a 2D Renderer an... Read more
[Hub] Size of the Hub window reverts back to default when closing and op...
How to reproduce: 1. Open Hub 2. Change the size of the window 3. Close the window 4. Open the Hub again Expected result: Window is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled