Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2018.2
2018.3
2018.4
2019.1
2019.2
2019.3
2020.1
Issue ID
1211436
Regression
No
[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene debug view
Repro:
1) Create new URP (or HDRP) project.
2) Add terrain.
3) Bake (you can reduce resolution for faster bake times).
4) When bake is complete, select the "Baked Lightmap" debug visualization. You should see the lightmap data.
5) Go to the terrain's settings and enable "Draw Instanced". At this point the lightmap data disappears (only wireframe remains).
Expected: The lightmap data is shown even if I enable "Draw Instanced".
Actual: It is not shown.
In projects using Builtin/Legacy renderer, this works fine. It only appears in URP/HDRP. It seems this was even an issue when instanced terrain drawing was introduced in 2018.3 (tested with 2018.3.6f1).
This issue is probably related to https://fogbugz.unity3d.com/f/cases/1082011/. I guess that the fix for 1082011 solved the problem for Builtin/Legacy but did not look at URP/HDRP (but this needs verification).
****************** Old repro steps ******************
Steps to reproduce:
1. Download and open FontaineBleu project (link in the comments)
2. Navigate to Lighting Settings
3. Bake the lighting
4. While the lighting is baking (or has finished), switch to Baked Lightmap scene view mode
5. Notice that terrain is not visible
Notes:
- Does not affect built-in RP and URP
- Does not reproduce in template projects with a flat terrain added to them
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Resolution Note (fix version 2021.2):
Baked Lightmap debug view is not yet supported with SRPs. Will revisit this once general support for this with SRPs has been added.