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[ShaderCompiler] Shader files that include .cginc files don't record the...
Reproduction steps: 1. Open the attached project "ShaderDependenciesBug" 2. Go to Assets/Marmoset/Shader/Terrain 3. Right click "Mar... Read more
[tvOS] "Menu" button on Siri Remote returns "Joystick1Button19" instead ...
How to reproduce: 1. Build & Run the "tvOS_Input.zip" project for tvOS 2. Press "Menu" button on the Siri Remote 3. Check which butt... Read more
Shadow artifacts around edges when under certain light angles
Reproduction steps: 1. Open the “ShadowIssueStripped“ project 2. Open the “Sample” scene 3. Observe the cube in the Scene/Game vi... Read more
Animation Rigging pivoted target is not respected when parented to the c...
Reproduction steps: 1. Open project “Animation-Rigging-Experiment.zip” 2. Open scene “Sample” 3. Enter Play Mode 4. Observe the char... Read more
Reset functionality does not work on Custom Render Texture
Reset functionality does not work on Custom Render Texture Steps to Repro: 1. Create a new Project 2. Project > right-click > Crea... Read more
[Input System] OnPointerEnter called twice on Android
OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more
[WebGL] File suffixes are stripped away when "Name Files as Hashes" opti...
How to reproduce: 1. Open the attached project 2. Go to the Publishing Settings (Edit->Project Settings->Player->Publishing Settings... Read more
[Mobile][IL2CPP] App crashes after the splash screen when there's a NavM...
Repro steps: 1. Create a new project 2. Add a NavMeshObstacle component to any Game Object in the scene and save it 3. Switch build ... Read more
Build fails when an untracked subfolder is deleted from "StreamingAssets...
Reproduction steps: 1. Create a new project 2. In the "Assets" folder, create the "StreamingAssets" folder 3. In the "StreamingAs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled