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[Mac] Editor drops frames when Timeline recording is enabled
Reproduction steps:1. Open the attached “testTimeline.zip” project and the Scenes/SampleScene2. Select “Cube” and try to move it in ... Read more
[Linux] Android build fails with “CommandInvokationFailure: Gradle build...
How to reproduce: Open the user-attached project (oblivion.zip) Build the project for Android Expected result: the build is complete... Read more
Game view resolution changes are not applied instantly after entering Pl...
How to reproduce:1. Create a new project2. Open the Game view and select one of the Fullscreen options for the "Enter Play Mode" set... Read more
[MacOS] Entering Play mode with the fullscreen option when Editor is in...
Reproduction steps:1. Create a new empty project2. Make Unity Editor fullscreen3. Enter Play mode with "Fullscreen on 0" Expected re... Read more
[Mac] Shortcut manager ignores Control modifier
Reproduction steps:1. Create a new project2. Open the ShortcutManager3. Try binding Control+P key combination on any shortcut Expect... Read more
Clicking UI Buttons doesn't click them or clicks other Buttons when in F...
To reproduce: 1. Download the attached project "rqa-project.zip" and open it in Unity2. Open "New_Lobby" Scene3. In Game View set Pl... Read more
[Windows] Using Alt+F4 while in fullscreen Game view causes NullReferenc...
1. Open any project.2. In the Game window, set Enter Play Mode option to a Fullscreen option.3. Enter Play Mode.4. Press Alt+F4. Exp... Read more
Game view window scale resets when exiting full screen and scale was set...
To reproduce:1. Create a new project2. Open the Game view window3. Set aspect ratio to QHD (2560x1440)4. Set Scale to any value lowe... Read more
[HDRP] [Gamecore] Terrain holes don't show up on Scarlett builds
Reproduces on: 2023.1.0a1, 2020.3.36f1 Steps to reproduce: 1) Simply open attached scene and build on Scarlett 2) Observe that holes... Read more
[iOS] Touch.rawPosition changes position when touch is dragged
How to reproduce:1. Open project “raw-pos-bug-demo.zip“2. Build the project to iOS and deploy it to a device3. In the app touch the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS