Search Issue Tracker
Won't Fix
Votes
1
Found in
2022.1.0b8
2022.2.0a5
Issue ID
UUM-7622
Regression
No
Game view resolution changes are not applied instantly after entering Play mode with the full-screen option enabled
How to reproduce:
1. Create a new project
2. Open the Game view and select one of the Fullscreen options for the "Enter Play Mode" setting
3. Enter Play mode
4. While in Play mode, change the Game view resolution using the drop-down menu
5. Observe the Game view after the resolution change
Expected results: Game view resolution is updated immediately after the resolution is changed or after the fullscreen Game view is refocused
Actual results: Game view resolution is not updated
Workaround: Pausing and unpausing the Play mode or re-entering it refreshes the resolution
Reproducible with: 2021.2.0b8, 2022.1.0a5
Could not test with: 2019.4.36f1, 2020.3.29f1, 2021.2.12f1(Full-sreen option for Game view was not yet available)
Tested on: Windows 10(Two 4K screen set-up and a single 4K screen), macOS 12.0.1(Single 3072x1920 Retina display and 3072x1920 + external 4K display)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
Resolution Note:
Fullscreen Playmode has been removed from Unity in its current iteration. It does not meet the product quality bar. We hope to address it in the future in a more holistic way.