Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.1.0b10
2022.2.0a7
Issue ID
UUM-7621
Regression
No
[MacOS] Entering Play mode with the fullscreen option when Editor is in Mac fullscreen mode shows only half of the Game view
Reproduction steps:
1. Create a new empty project
2. Make Unity Editor fullscreen
3. Enter Play mode with "Fullscreen on 0"
Expected result: Screen is fullscreen
Actual result: Game View shifts to the left side and takes only half of the screen
Reproduced with: 2022.1.0b10, 2022.2.0a7
Could not test with: 2019.4.36f1, 2020.3.30f1, 2021.2.14f1 (feature "Fullscreen on 0" not introduced)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
Resolution Note:
Fullscreen Playmode has been removed from Unity in its current iteration. It does not meet the product quality bar. We hope to address it in the future in a more holistic way.