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0
votes
Fixed

Pyramid shaped Spotlight is disabled while Camera is still in range of i...

Package: Scriptable Render Pipeline HD

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Sep 12, 2019

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Version/s: 6.7.1

How to reproduce: 1. Open User's attached OcclusionCullingLightingIssue.zip project 2. Load OcclusionScene, found in Assets -> Scene... Read more

0
votes
Fixed

Scene view pan is not ignored when using custom tools with popup menus

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Aug 09, 2023

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Version/s: 2022.3.7f1, 2023.1.8f1, 2023.2.0b4, 2023.3.0a5

Reproduction steps: 1. Open the attached project “ContextMenuIssue” 2. Open the “Assets/SelectionUtility/Sample/SelectionUtilitySa... Read more

0
votes
Fixed

[HDRP] Decals on metal have a border in Samples scene

Package: Scriptable Render Pipeline HD

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Oct 19, 2020

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Version/s: 10.1

Repro: 1) Open HDRP material samples from Package manager 2) Load decal scene 3) Notice a black border around the decal Tested on ... Read more

0
votes
Fixed

“Margins” values of the TextMeshPro Text GameObject can’t be set when ha...

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Aug 14, 2023

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Version/s: 2023.2.0b5, 2023.3.0a3

How to reproduce: 1. Open the attached “anchor.zip” project 2. Enter “SampleScene” Scene (Assets > Scenes) 3. In the Hierarchy wi... Read more

0
votes
Duplicate

[HDRP] Shadows are not rendered in the Game View when using certain Game...

Package: Scriptable Render Pipeline HD

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Sep 24, 2019

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Version/s: 6.9.0

How to reproduce: 1. Open User's attached "high Test.zip" project 2. Load "bug" scene 3. Observe both Scene View and Game View Expe... Read more

0
votes
Fixed

VFX Graph templates can be selected in wizard when mouse is outside of t...

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Aug 28, 2023

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Version/s: 2023.2.0b7

Steps to reproduce: 1. Open new Unity Project 2. Install Visual Effect Graph package 3. In Project window, Right-Click -> Visual ... Read more

1
votes
Fixed

PhysicMaterials missing from Standard Assets

Standard Assets

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Mar 27, 2015

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Version/s:

Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this ... Read more

0
votes
Won't Fix

MipMaps get removed from textures when using EditorUtility.CompressTexture

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Sep 12, 2023

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Version/s: 2020.3.39f1, 2021.3.30f1, 2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a5

Reproduction steps: 1. Open project “TextureCompress.zip” 2. Expand "washing_machine.glb" subassets in the Project window and sele... Read more

0
votes
Active

Material that’s created from a custom shader gets stretched when having ...

Package: Shader Graph

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Aug 07, 2023

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Version/s: 14.0.7

How to reproduce: 1. Open the user’s attached “Broken.zip” project 2. In the Hierarchy window, select “Square” GameObject and dupl... Read more

0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

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