Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
6.9.0
Issue ID
1186579
Regression
Yes
[HDRP] Shadows are not rendered in the Game View when using certain Game View window sizes
How to reproduce:
1. Open User's attached "high Test.zip" project
2. Load "bug" scene
3. Observe both Scene View and Game View
Expected result: shadows are rendered in both Views
Actual result: shadows are not rendered in Game View
Reproduced in: HDRP 7.1.2, HDRP 7.1.1, HDRP 7.0.1, HDRP 6.9.1PV, HDRP 6.9.0PV (2019.2.7f2, 2019.3.0b5, 2020.1.0a6)
Not reproduced in: HDRP 6.7.1PV, HDRP 6.5.3PV, HDRP 5.2.3PV, HDRP 4.1.0PV (2018.4.10f1, 2019.2.0b1, 2019.3.0a1)
Can't reproduce in: 2017.4.32f1 (no HDRP), 2019.2.0a1 (ArgumentException errors), 2019.2.0a14 (white Game View screen),
Notes:
not reproduced on LWRP & URP, there are differences when shadows do disappear between HDRP 7.0.1 (and above) and HDRP 6.9.0 (e.g. in HDRP 7.0.1 shadows disappear when Game View window size is 848x680, while in HDRP 6.9.0 they disappear when window size is 617x680 )
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
This is a duplicate of issue #1175856