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AssetPostprocessor Mesh modification does not save after initial project...
Reproduction steps: Open the user’s attached project Open Assets/Scenes/SampleScene Notice how the characters in the scene appear pr... Read more
Slider handle position is offset when sliders "showMixedValue" value is ...
Reproduction steps:1. Open the attached project2. In the Scene window lower right corner check and uncheck one of the checkboxes in ... Read more
Crash on Transform::GetTransformAccess() when undoing the action of addi...
PR [https://github.cds.internal.unity3d.com/unity/2d/pull/2191] For testing, also checkhttps://jira.unity3d.com/browse/UUM-13814 Rep... Read more
AsyncOperationHandle.PercentComplete always returns 0 when loading from ...
Reproduction steps:1. Open the attached project "ADDR-2947 repro.zip"2. Click “Build > New Build > Default Build Script” in th... Read more
The main thread gets locked after calling CullingGroup.targetCamera whic...
Reproduction steps: Build the Editor with source code Open <repositorypath>/unity/Projects/VisualStudio/Editor-unity.sln and o... Read more
Quaternions are initialized with the real part being zero
Reproduction steps: Open the “PoseTest” project Open the “SampleScene” scene Press the Play button Observe the Console Expected resu... Read more
[ProBuilder] New shape will be created in the location where RMB was pre...
Reproduction steps: Open the “ProBuilderTest” project Go to Tools → ProBuilder → ProBuilder Window In the ProBuilder window select “... Read more
[VFX] [HDRP] Light Probes setting does not affect APV light contribution
Steps to reproduce: 1) Open attached scene 2) Make sure APV lights are baked 3) Switch vfx asset's Light Probes inspector property o... Read more
Crash on std::_Func_impl_no_alloc when opening a project
Reproduction steps:1. Open the attached project ”IN-11178.zip” Expected result: The project opens successfullyActual result: The Edi... Read more
[URP] Changing Render Scale causes the Camera to zoom in and out when us...
Reproduction steps: Open the user’s attached project On Assets/SamplesPipelineAsset1>Quality>Upscaling Filter, ensure it is se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS