Search Issue Tracker

Won't Fix

Votes

0

Found in [Package]

1.19.19

1.20.0

1.20.3

1.20.5

Issue ID

ADDR-2947

Regression

No

AsyncOperationHandle.PercentComplete always returns 0 when loading from cache

Package: Addressables

-

Reproduction steps:
1. Open the attached project "ADDR-2947 repro.zip"
2. Click “Build > New Build > Default Build Script” in the Addressables Groups window
3. Open the “Loader” Scene
4. Enter Play mode

Expected result: The current loaded percentage is logged in the Console window
Actual result: “Loading percent = 0” is logged multiple times

Reproducible on: 1.19.19 (2020.3.39f1, 2021.3.9f1), 1.20.0 (2022.1.14f1), 1.20.3 (2022.2.0b6), 1.2.5 (2023.1.0a9)

Reproducible with: macOS 12.4 (Intel)

  1. Resolution Note:

    Thank you for your bug report.

    After reviewing the issue and the impact it has on our users our team has decided that this case will be resolved as "Won't Fix".This does not mean that the issue isn’t a legitimate bug, but instead that we are not able to prioritize the fix, at this time.

    The case will now be closed, and will not be reopened unless new information arises that would change the issue’s impact. Please let us know if you have additional information relating to the severity of this bug.

Comments (1)

  1. unity_028AE3B1F1BC5DECE8AD

    May 15, 2024 13:54

    Wow, a bug that causes issues such as preventing being able to show an accurate loading bar when loading async, and unity just "won't fix". Probably too busy working on the next batch of new editor bugs to implement.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.