Search Issue Tracker

Won't Fix

Under Consideration for 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X

Votes

0

Found in

2020.3.38f1

2021.3.8f1

2022.1.14f1

2022.2.0b4

2023.1.0a6

2023.2.0a1

2023.3.0a3

Issue ID

UUM-13006

Regression

No

The main thread gets locked after calling CullingGroup.targetCamera which causes asset reload after GC

-

Reproduction steps:

# Build the Editor with source code
# Open <repositorypath>/unity/Projects/VisualStudio/Editor-unity.sln and open PersistentManager.cpp
# Place a breakpoint in the PersistentManager::Lock method and disable it
# Run the user’s attached project by pressing Local Windows Debugger and selecting the project from Hub
# Open Assets/SampleScene
# Enter Play Mode and wait for a few seconds
# Enable the breakpoint
# Check the callstack

Expected result: CullingGroup.targetCamera does not lock the main thread
Actual result: the main thread locks the PersistentManager before determining that the CullingGroup.targetCamera is null

Reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0b4, 2023.1.0a6

Reproducible on: Windows 11

Note:
- the 2023.1 stream reproduces with a slightly different callstack but the main thread is still being locked
- reproduces in the Editor and in the Player

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.