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Fixed

Votes

0

Found in

2022.2.0b4

2023.1.0a5

Issue ID

UUM-13003

Regression

Yes

Crash on std::_Func_impl_no_alloc when opening a project

-

Reproduction steps:
1. Open the attached project ”IN-11178.zip”

Expected result: The project opens successfully
Actual result: The Editor crashes

Reproducible with: 2022.2.0a16, 2022.2.0b4, 2023.1.0a5
Not reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.11f1, 2022.2.0a15

Reproduced on: Windows 10 Pro

First few lines of the stack trace:
{{0x00007ff7ea6e9330 (Unity) std::_Func_impl_no_alloc<<lambda_385289a83a62b23377c725143c1808b9>,void,unsigned int,VFXTaskDesc const &>::_Do_call }}
{{30x00007ff7ea6dfa3a (Unity) VFXParticleSystemAssetData::ForEachOutputTask }}
{{40x00007ff7ea6dcf43 (Unity) VFXParticleSystemBatchData::VFXParticleSystemBatchData }}
{{50x00007ff7ea6df8f3 (Unity) VFXParticleSystem::CreateBatchData }}
{{60x00007ff7ea71dda6 (Unity) VFXSystem::CreateBatchData}}

  1. Resolution Note:

    Fixed by another internal issue: UUM-5728: [VFX] Crash while assigning lit to unlit with old SG integration

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