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New Project in 2020.1 starts with Text Mesh Pro Preview version
While a verified For version of TMP is available, when starting a new project with any template, the version that's automatically in... Read more
Masking Overflow doesn't work when used on a TMP Text GameObject
Reproduction steps: 1. Open project “IN-33626” 2. Select “Canvas\Text” GameObject in the scene 3. Make sure Masking is selected for ... Read more
Unity Editor freezes when entering large values into the Margin fields o...
Steps to reproduce: 1. Create a new 3D project 2. Right-click in the Hierarchy window > UI > Text - TextMeshPro 3. Select created "T... Read more
Text is not displayed when using a custom list
How to reproduce: # Open the attached project "SpaceRTS_CreatorKit_Upload.zip" # Open Assets/Creator Kit - Beginner Code/Scenes/... Read more
[TMP] Linked multiple TextBoxes do not Update at the same time
How to reproduce: 1. Import the attached "TextMeshProBug.unitypackage" Package to a new version 2. Open the "BugExample" Scene 3. En... Read more
Certain TextMeshPro - Text Component's properties cannot be overridden o...
TextMeshPro - Text Component's Alignment, Sorting Layer, Order in Layer, Font Style, Wrapping, Material Preset, and Vertex Color pro... Read more
Generating Font Atlas corrupts some characters when 'Render Mode' is set...
How to reproduce: 1. Open the attached project (case-1272593.zip) 2. In the Project window select the 'LiberationSans.ttf' Font Asse... Read more
[TMP] Single-Line Input field inside Scroll Rect receives mouse wheel in...
Reproduction steps: 1. Open attached project "Tests.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Game View, left click on t... Read more
TMP_InputField Vertical Scrollbar sometimes snaps to the top when value ...
How to reproduce: 1. Open attached "case_1272647.zip" project and Scenes/SampleScene scene 2. Enter the Play mode 3. Select the Inpu... Read more
Setting the text Font Style to bold throws errors when using Liberations...
Steps to reproduce: 1. Open the attached “SDFBug” project 2. Open the “SampleScene” scene 3. Select “GameObject” GameObject 4. I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project