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[TextMeshPro] Text is not rendered when huge part of it is masked using ...
How to reproduce: 1. Open the attached project "1253625.zip" 2. Open the "TEST" Scene 3. Enter the Play Mode 4. In the Game View cli... Read more
[TMP] "Array element out of bounds" exception thrown on creating TMP Sty...
After resetting TMP StyleSheet, On creating TMP StyleSheet field "Array element out of bounds" exception is thrown refer to the atta... Read more
TMP InputField initial text gets cut off when using Vertical Layout Grou...
How to reproduce: 1. Create a new project 2. Import the attached 'TestVerticalLayoutScene.unitypackage' 3. Open the Scene 'TestScene... Read more
MissingReferenceException thrown when changing Scenes
Reproduction steps: 1. Open the attached project “TmpProSubMesh” 2. Open “Asset Bundles/Build For Platform” from the menu bar and ... Read more
Preferred Height of a TMP Text is sometimes incorrect
Reproduction steps: 1. Open the "Tooltip.zip" project attached by the user 2. Enter Play Mode 3. Hover over the left button 4. Hover... Read more
[Mobile] Rich Text is editable when "Allow Rich Text Editing" is disabled
Reproduction steps: 1. Open the attached project “Case956757_TMP” 2. Build and Deploy to a device 3. In the Build, tap on the Input ... Read more
TMP_Sprite Asset is offset when entering Play Mode
Reproduction steps: 1. Open the user’s attached project 2. Enter Play Mode 3. Observe the Sprites in Game View Expected result... Read more
TextMeshPro throws "CS0067: The event 'TMP_Text.OnPreRenderText' is neve...
To reproduce: 1. Open attached project ("case_1182462.zip") 2. Install the latest available TextMeshPro package version 3. Observe t... Read more
[TMP] NullReferenceException is thrown on removing the "TMP_Sub Mesh (Sc...
On removing the "TMP_Sub Mesh (Script)" component editor throw NullReferenceException, refer to the attached video. Steps to repro:... Read more
[TMPro][AR][Mobile] Reparented TMPro UI game objects have their displaye...
Repro steps: 1. Open attached project 2. Build and run on Android/iOS 3. Choose "Augmented Reality" and then "Use default settings" ... Read more
All about bugs
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Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project