Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.0.6
Issue ID
1348298
Regression
No
Preferred Height of a TMP Text is sometimes incorrect
Reproduction steps:
1. Open the "Tooltip.zip" project attached by the user
2. Enter Play Mode
3. Hover over the left button
4. Hover over the middle button
Expected result: Tooltip's background height is the same, not significantly higher
Actual result: Tooltip's background height is significantly higher because Text returns a higher Preferred Height
Reproducible with: 2.1.6 (2019.4.29f1), 3.0.6 (2020.3.14f1, 2021.1.14f1, 2021.2.0b3, 2022.1.0a1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This behavior is by design and related to how the layout system works.
Please see the following post for detailed explanation. https://forum.unity.com/threads/text-metrics-sometimes-incorrect-when-the-text-contains-spaces.1136176/#post-7331752