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11
votes
Active

Output in Command Prompt is not displayed when Editor is launched via Un...

Package: Hub

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Jul 20, 2018

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Version/s: 2018.1.0f2

To reproduce: 1. Open user's project via Unity Hub 2. In main toolbar, go to CMD > Run CMD 3. Observe the cmd window Expected: comm... Read more

12
votes
Postponed

[IL2CPP] Stack trace doesn't show script names and line number

IL2CPP

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Aug 27, 2015

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Version/s: 5.1.1f1

1. Open attached project "repro_722931" 2. Build to iOS with IL2CPP and Script Debugging enabled 3. ArgumentException will be thrown... Read more

11
votes
Not Reproducible

Event.current.shift, Event.current.alt, and Event.current. don't work as...

Linux

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Mar 03, 2013

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Version/s: 4.1.0f2

Steps to reproduce : - import the project attached - press play and hold shift, control or alt key down and notice the message - bu... Read more

11
votes
Fixed

Failed executing external process for 'Final Gather' job error repeating...

Progressive Lightmapper

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Feb 02, 2016

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Version/s: 5.3.1p3

To reproduce: 1. Open attached project 2. Open PVE_C01_004 scenek 3. Bake scene lighting 4. Notice "Failed executing external proce... Read more

11
votes
Fix In Review

OnApplicationFocus() is not called when leaving or re-entering a VR appl...

Oculus

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Aug 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

How to reproduce: 1. Open the user's project 2. Open the "SampleScene/Scenes" Scene 3. Enter the Play Mode 4. With HMD on press the... Read more

11
votes
By Design

[LightProbes] Switching light probes does not update them at runtime.

Progressive Lightmapper

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Feb 20, 2017

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Version/s: 5.5.1p4

Switching Lightprobes does not updated them in runtime. When loading Lightmaps and Lightprobe data via script for some reason the pr... Read more

11
votes
Won't Fix

[Shadows] Point light shadow bias leaves gap at large ranges, not possib...

Shadows/Lights

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Apr 09, 2013

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Version/s: 4.1.2f1

Even setting point light shadow bias to zero, there's still visible gaps between objects & shadows, especially at large point light ... Read more

0
votes
Fixed

[geomerics]Final gather stalls and never finishes

Global Illumination

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Jan 28, 2015

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Version/s: 5.0.0b21

Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitT... Read more

0
votes
In Progress

Creating an Action node which name ends with Action creates ActionAction...

Package: Unity Behavior

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Nov 27, 2024

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Version/s: 1.0.6

*Steps to reproduce:* 1. Open the create new action node wizard. 2. Name the new node something which ends with Action, for ex... Read more

0
votes
Fixed

Particle System Trails do not die after Particles die when Instantiating...

Visual Effects - Legacy

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Jun 13, 2019

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Version/s: 2018.2.0a1, 2018.3.0a1, 2018.3.7f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open users attach project "ParticleTrailTest.zip" 2. Navigate to Project -> Assets and open SampleScene 3. En... Read more

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